ALAZ
Made in 2 days for Turkic Game Jam 2026.
Unity Developer - ceyhxn
Art Designer - 8err
ALAZ is a top-down "defend the sacred fire" survival game with two layered systems:
- The fire is your health — enemies that touch it deal damage (depends on the enemy type)
- The companion archer auto-shoots the nearest enemy but only covers one direction at a time — you teleport it with the arrow keys.
- The parry is the skill mechanic: charge Sword Fire in the fire zone, stand in the Incubus's lane, and time a button press — perfect (green), early/glancing (yellow, flame still takes damage), or late (miss).
Controls
WASD - Move player
Arrow keys - to teleport the companion
Space/Enter - Parry
MLB - when potion bar is full (it gets full with perfect parrys), can block a gate for some seconds
| Updated | 5 days ago |
| Published | 7 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | ceyhxn, 8err |
| Genre | Action |
| Made with | Unity |
| Tags | 2D, Local Co-Op, Pixel Art, Tower Defense |
| Average session | A few seconds |
| Inputs | Keyboard |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Content | No generative AI was used |



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